Package sk.tuke.kpi.gamelib
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Interface Summary Interface Description Actor Actor represents any figure in a game.ActorContainer<A extends Actor> ActorContainer represents an iterable collection of actors that can be rendered at the bottom if the game window usingGame.pushActorContainer(sk.tuke.kpi.gamelib.ActorContainer<?>)
method.ActorFactory ActorFactors is responsible for creating new actors for a scene.Disposable Object that can bedisposed
when it is no longer needed.Game Represents game application with multiple scenes.Input.InputHandler<T> Input.InputHandler2<T,U> Input.InputHandler3<T,U,V> KeyboardListener Keyboard listener for processing keyboard events.MouseListener Scene SceneListener A listener for scene-related lifecycle events. -
Class Summary Class Description GameApplication Input Allows querying input devices like keyboard and mouse, and to set listeners on them.InputDispatcher Input dispatcher that bridges LibGDX input processor with GamelibInput
.WindowSetup World -
Enum Summary Enum Description Input.Button Enum defining recognized mouse buttons.Input.Key Enum defining recognized keyboard keys.